Is it possible to play steam games without updating steam itself?
So i used up all my internet and am currently getting 20 KB/s so as you can imagine downloading anything is extremely painful, i switched to playing games like dark souls to play since they are mostly offline games but then steam itself came out with a client update, either i wait 4 hours to play a game or i work out how to play with out updating steam, that's why i am here lol
Steam, what the heck. I moved somewhere with a data cap, so I'm trying to avoid updating games unless it's necessary, but these updates are "Required" so I can't play my games without blowing through my cap.
is there a way to play games on steam without updating them.
I have limited internet so I go out when I do updates but I play a lot of singleplayer games and wondering if there is a way if I can still play the game on steam without updating it.
Recently I have not been able to update or download anything on my computer. This includes Steam, Planetside 2, and League of legends. I have a windows 7 computer with a gt520 and a amd 4 core cpu. Is there anything I could do to fix it, or at least play steam games without updating steam?
DisclaimerI want to thank everyone for the gilds, replies and suggestions. I just do not have time to reply to everyone, but I am reading everything. I am not sure how much bigger the thread can be, I already typed this but it vanished so I think I'm at the limit. I will try to keep updating, but I don't expect the thread to be up top for much longer and will likely vanish soon, so if you need anything save it. Yes, it's hard, it sucks, it's depressing. It is something we all have to do if you want to see this virus go. Everyone knows the deal, too many think they're the exception but no one is. However, staying home is hard so maybe I can help at least one or two people with some incentives. I'll try to give links to some things that can help cure the boredom, and some support if you need it. Most of this might be obvious to some, some might not even have internet and of course, money is a big issue, so I'll try to give some suggestions: For streaming and on demand things such as Netflix et al, don't forget you can subscribe for free for your first month. This goes for most things in the list. If you are worried about putting in your payment details and forgetting to cancel a month later, don't worry! You can sign up and immediately cancel and you still get your free month! For people who don't have a smart TV, you can buy a cheap Amazon Fire TV stick or a Roku box. The Fire stick can go as low as £20 often for 1080p. It will drop to £30 for 4k. I picked up a 4k Roku device for £18 on Amazon once. It's fast and snappy. currently it's going for £33 for the 4k version. Having both, there is little difference between the devices. NowTV also do their own roku powered device. Subscription based streaming sites that all offer 2-4 weeks free for first timers
Netflix *According to comments the second month is free.
Amazon Prime You can either get Amazon video on its own, or take prime with other benefits. I strongly urge those who use Amazon for buying off their store front to use [https://smile.amazon.co.uk/] as there is literally no difference except everything you buy amazon donates to a charity of your choice.
Amazon channels. I believe you can get all these individually but Amazon offers them as channels bound to your prime account, and they are again either free for a couple weeks (again, take them, cancel instantly) or very cheap. I recently subscribed to Starzplay for £1 for 3 months. It has some good shows on it like Fringe, doom patrol. It also has channels like Curiosity stream and shudder
If you have not subscribed to the any of the above, you can get a few months of free TV by signing up and cancelling instantly. I suggest waiting at least 5 minutes just to let it go through the system. Some tips for Now TV. IF you already have a subscription, I've noticed you can get it cheaper by cancelling. When you cancel they will beg you to stay. Select "I can not afford it this month" and they should beg again, telling you what shows they have. If you say you still want to cancel, they'll beg one last time and offer you the subscription for cheaper. This won't work every month, but I've noticed they'll always offer it the first time, then again after a couple months. If you're subscribed to both films and entertainment do the most expensive one as it may not work both times (but it might!). You can also pick up passes from storefronts a lot cheaper sometimes, before I could pick one up on Amazon for £3 but, they seem to have cracked down on it. If you shop around (or if anyone knows of a legitimate store please let me know) you might be able to pick it up cheaper. Lastly, check their website and under your account they should have an "offers for you" section. Completely free TV
If you do have a smart TV and/or device, there are some good free streaming apps. One I really love is called PlutoTV. I know this is on both Roku and the fire stick, as well as Ps4/Ps5 and xbox. Pluto offers a bunch of live channels and now an on demand section, all for free. It has adverts but they are actually short (shorter than regular TV and fewer of them). Some of the channels are just streaming certain shows like Mythbusters 24/7 or Dog the bounty hunter, but it has a lot of old movie channels as well as 24/7 kickboxing and MMA. It also has a 24/7 poker channel I quite like. Another one I like is Rakuten Viki however, I haven't watched it for a while as my fire stick is only 1080p and I have too many other devices attached. I believe it is on Roku but you have to jump through some hoops and have an account. The last I checked on the fire stick you did not. Viki offers a metric ton of Asian shows, mainly from Japan and South Korea but it does have chinese, Malaysian etc. It has subtitles. Some Japanese shows are hysterical, albeit weird. Roku also do their own channels with free shows if you own a device. For those who don't have a smart TV or a Streaming device, you can set up your own computer as a dedicated streaming device with Plex. It's been a while since I used it but I believe it now also offers free movies and TV. Anime If you are into Anime there is
The first 2 are free to watch, or offer premium without ads which you can have a trial with. Crunchyroll is the better of the two with more original choice for Japanese voice and subs, while Funimation has more Dubs. I don't believe HiDive is free to watch but you do get a 2 week trial. These are more exclusives than the previous two. PC Centric software If you are a gamer or like Audiobooks or anything that uses computers for things like music making, programming or graphic design
Humble Bundle offers, as per the name, bundles. A long running site that got bought out by IGN. It offers both single items and bundles you can buy individually/as a pack while also offering a separate monthly subscription for around £8-9. The subscription gives you 12 games on average per month. That's the simplest explanation but it changes somewhat as sometimes you get to pick 10 out of 14 games, or get all 12. Humble bundle offers more than just games though. Every Tuesday they bring a new bundle of games, while Thursday (I "think) a new bundle of books. They very often have books from the Black Library giving you a ton of Warhammer books. Sometimes it's standard E-books, other times it's audiobooks. A few times a year they do bundles for graphic design, a typical bundle would include programs like Paintshop Pro Corel Painter etc, They usually go for £0.76 for tier 1 up to around £18 for tier 3, which would include 4-6 full titles with 10+ addons. They also often have Music making bundles or video editing software as well as Programming or video game development. The bundles change often, they usually have around 11 bundles at a time that last for 20 days. Sometimes it's trash but they do often have some very good deals. Fanatical offers the same as humble bundle except usually not as high quality, but sometimes they do have some incredible deals, and they are very very cheap. Both humble and fanatical are safe, trusted and been around a long time, and they are NOT grey market key sites. They work with the publishers and developers. You can buy games both old and new for a lot cheaper than you would most other places. Unless it states otherwise, keys are usually for steam. **BOTH HB and Fanatical (HB much more common) offer free games fairly often. The catch is linking your steam account to them (at least HB). It is safe however. IndieGala is another site like above. Except, these are much much lower quality. However, they offer a metric ton of free games. Quality is low but it is legitimate, and a lot of free stuff. Game Store Fronts
Steam This one is so obvious I didn't add it, but apparently many want me to. It is the best out there, and you can find almost everything, with fantastic deals.
Greenmangaming offers games cheaply. Again, not a grey market site (which are legal but unethical) and they sometimes do bundles.
GoG (Good old games) is a DRM free site run by CDPR, the makers of the Witcher 3 and Cyberpunk. They offer you games quite cheap and not needing DRM (such as Steam, Uplay etc which is less invasive versions of dodgy DRM from the olden days).
Epic Games Despite the controversy whether you care about their rivalry with valve, they offer free games ever week. Without ever having bought anything I have gained over 170 games. literally. Good games for the most part. They often give you £10 coupons as well.
Twitch Everyone knows twitch, but if you don't, it's a streaming service for watching gamers and girls with low cut tops accidentally bending over in front of the game. However, if you're signed up to prime, you get free games each month (and randomly between the set bunch).
Playstation Store Currently has January sales. Currently the free games for PS+ are for PS4: Shadow of the Tomb Raider and Greedfall. For the Ps5 it is Maneater
Games with GoldBleed 2 and the King of Fighters XIII is available until Janurary 15th whilst little Nightmares is available until January 31st.
Gaming Subscriptions Like the TV versions, you can sign up to these for a free trial (or very cheap). If you do sign up to only one at a time, it should keep you busy for a few months
Xbox Game Pass You can do this on both/either an Xbox or PC. If you sign up to the regular one, you can get a month (maybe three!) for £1. After you have done that, you can sign up to the premium version for 3 months at £1 a month. Most people know game pass, but you can download a large selection of games for free. The premium version gives you games with gold, allowing you to keep the games forever (but can only play with a subscription)
Ubisoft+ I'm not 100% sure if you get a trial or not. This allows a large collection of Ubisoft titles to play for £12.99 a month. Quite expensive but good if you like Ubisoft titles I guess.
EA Play EA's version. Goes by a ton of names I think, EA Access, EA Play, Origin Access etc etc. There's a couple of versions of this, and it is across all platforms (PS4/5, Xbox, PC) but not sure about the switch. I "think" the premium allows you to play on all platforms, while the cheaper one on a single platform, but I may be mistaken.
PS Now a once terrible service that is now actually very good. Allows you to download some Ps4 games to your PS4/5 and lets you stream a massive amount of Ps2/3/4 to your PC or playstation.
There's more like nvidia's service but you need the Shield device which is quite expensive. I'll leave it at that. Audiobooks & Ebooks
Audible Not sure what the current deal is but if you are a prime member you can sign up for a trial and get a free Audiobook each month for 3 months. Some warhammer books are 48 hours long, 3 of those gives you a good 100+ hours of listening!
Comixology Another Amazon company, but lets you download some free comics I believe.
Sign LanguageBSL here No experience myself, suggested by n21brown and asked for a few times. Didn't know SL was so popular! Listed as "Pay what you can"
BBC's Bitesizehere is apparently good for home learning. Again, no personal experience.
If you need some spare change Okay, I don't generally bother with it, but maybe some of this could be useful to you. These are NOT a quick way to make a fortune. These are small things you can do over time for a bit of pocket change
If you have prime you can get a FREE FIVE POUND GIFT CARD by literally just streaming a song from Amazon music (which is included in prime) here is the detailsAccording to the comments it's only for select people, but it's worth trying If the link doesn't work for you just google "Amazon £5 coupon music"
Now, these sorts of sites have been around for years, I haven't used any other than talkInsights which I must have signed up to 10-15 years ago. Basically they send you surveys and you answer them. They are confidential and don't ask for personal details in the survey. You need 2000 points and you get £20. During the pandemic they've slowed down but I probably get around £40 a year. Not much I know, but it's an email followed by a quick survey ticking boxes. Depending on your answer sometimes you get screened out, I'm not telling you to lie but just be consistent with your answers and you should be able to work out how to not get screened. Some emails are only worth 20 points, others 200. It's slow to get to the 2000 but very quick to just answer a few questions.
Apparently beermoneyuk is a good sub to make some pocket change with.
There is also matched betting. I have never done this, I don't have the patience but from what I've read, it's legitimate, it works and you can make a fair amount of cash from it so long as you do it correctly, and there's a ton of guides. I mention this because people stuck at home could get into it and as long as you're careful (I.E not entering in the wrong numbers) it's risk free AND it pisses off the betting shops. It seems people in comments have had success with it. Disclaimer A couple have complained about gambling. This arguably is not gambling. If you are susceptible to addiction do not do it. However, it's argued that there is no fun or buzz in this, and it's a very tedious and time consuming thing. Others argue you can't make the same money anymore (People were making thousands, now only hundreds if that). It's risk free providing you know what you're doing, the risks are user error, such as entering the wrong numbers. Someone pointed out that due to the lockdown, bets could potentially be cancelled due to sport stopping. So use on a side of caution. We're (mainly) adults so I'll leave it up just because this doesn't have the excitement of regular gambling.
Microsoft Rewards This is an easy way to make pocket change doing very little. Most people have a MS account. The rewards program offers you numerous ways to grab points, by playing free to play games, answering small questions (you don't even need to answer most of the time, just open the link and shut it) and by using bing and searching on it. I've gotten 20k points JUST by answering questions over a couple months. There are many rewards but you can grab a £5 gift card for 6k for example, or a month of game pass (and AFAIK you can make points playing the games)
Google rewards Someone mentioned this in the comments. I have not used it, so can not give any input on it. Sounds similar to TalkInsights which I linked. Google states "Complete short surveys while standing in line, or waiting for a subway. Get rewarded with Google Play or PayPal credit for each one you complete. Topics include everything from opinion polls, to hotel reviews, to merchant satisfaction surveys. We’ll notify you when a survey is waiting."
That's it for now. I will try to update as I go along. A long post but I hope that it can help some of you with finding something good to do that's free, cheap or a bargain. I do suggest getting prime, especially since you get free music, free delivery, free TV and music and free video games each month. In fact, there's a ton of perks and I feel I've gotten way over the cost investment. Hope it helps someone at least PartTimeCrazy said if you bought an Apple product you get 3 free months of Apple Arcade and Apple TV free for a year fakehunted is upset I didn't mention wanking. Tesco have 225 sheets of Tissue for £0.75! tale_lost suggested Project Gutenberg for a collection of free E-Books Learning Language Unfortunately, I don't have time to check every link listed so I will link the comments: TogtogtogGives a lot of links for Spanish
Board & Tabletop games Corporal_Anaesthetic has made a list of Board games ilyemco suggested these HEALTH I'm not a doctor! But if you're a smoker, something I strongly suggest is to quit. I struggled for years but in the first lockdown I quit, technically. I haven't had a cigarette since, however, I do that silly thing millennials do. I vape, but, it made quitting extremely easy. I would not have been able to do it if it wasn't for 88Vape They sell extremely cheap liquids at £1 each. You can find these in B&M but you can pick up 25 for £20 or buy your own mix. Vitamin D deficiency has been said to be a big problem for the virus. I'd suggest (again, not a doctor!) that you pick some up. Tesco do a 3 for 2 deal. So you can pick up 270 tablets for £7. If you are vulnerable you MIGHT be able to phone tesco and get put on their delivery saver list (currently it's paused but phoning may help. At the very least they might give you a priority slot. I did this for my mum, we didn't shop at Tesco but I phoned for her, and they put her on with no hassle, so she can always get a delivery. HELP & ADVICE The lockdown Rules. Reasons to leave home include:
Work or volunteering where it is "unreasonable" to work from home. This includes work in someone else's home, such as that carried out by social workers, nannies, cleaners and tradespeople
Education, training, childcare and medical appointments and emergencies
Exercise outdoors (limited to once a day). This includes meeting one other person from another household in an open public space to exercise
Shopping for essentials such as food and medicine
Communal religious worship
Meeting your support or childcare bubble. Children can also move between separated parents Activities related to moving house
I want to add, if you are in danger you are also allowed (and must!) to get away from the situation for some reason, BBC seems to have missed this very important thing (or I am blind)
FOR THOSE SHIELDING YOU CAN CONTACT THEROYAL VOLUNTARY SERVICE. These people helped my mother with picking up her medicine from the chemist. They were very helpful and went out their way to keep in touch and do it immediately. (It's the only experience I have with them though) _riotingpacifist wanted these links added, but I simply just don't have the time to vet and check all the suggestions here, so I will link as is:
Krita Arguably the best in my opinion. It has a load of options, brushes and a decent UI. It works fantastic with a tablet.
Gimp This is a decent program but last I used, the UI was a pain, and it isn't so user friendly while misses features, but it works, and it is possible to do some incredible creations on it.
Medibang Paint This is slightly geared towards Comics and Manga. I really enjoy using this with my drawing Tablet. As far as I know, it also for regular tablets for Android/Ipad and is free.
You can pick up a drawing tablet on Amazon quite cheap these days! Small ones that are just a black slate such as the wacom ones are good but takes some practice to get use to, but very worth it if you can't afford a dedicated drawing tablet with a screen. Office suit software A couple of free applications for word processing, spreadsheets etc.
LibreOfficeThis has most the average user would need to write their own books or to work from home. There's not a huge amount of difference between the two I'm linking (since I last used anyway) so it's more for preference.
Open Office You can pick this up here and again, like above it's just preference.
Music Making I'm going to direct to matthewharris806 for some links as all the programs I've used like Reason are expensive, or cheaper stuff in bundles such as Magix software. Games development D_Dad_Default gives some links for that here
Bungie, the January 14th TWAB Has Further Tipped Players and Content Creators Against Sunsetting. References Included.
Well folks, this recent TWAB has seemingly caused even more community outrage than what it probably set out to resolve. The issue at hand, once again, is sunsetting. It's a topic of conversation that has continued from the time it was announced, through the time it was implemented, and now after a few seasons of it having taken effect. In this particular case, sunsetting in relation to reissued loot. Note: If you are from/all, I left a small section at the end explaining what sunsetting is. Welcome!
Forsaken and Shadowkeep Sunsetting
Since the beginning of sunsetting, one of the top complaints was the sunsetting of loot tied to the Forsaken and Shadowkeep expansions. Some feedback was specific to Forsaken and Shadowkeep by name, while some said that DLC loot should not be sunset. While not the main topic of discussion here, it should be noted that some players may have different interpretations of what "DLC" includes, so keep that in mind. Nevertheless, Bungie sunset the loot anyway, much to the disappointment of others.
Reissuing of Forsaken and Shadowkeep Loot
First, I want to make something perfectly clear here: a lot in the community did request that Bungie add new perk options to weapons if they were going to be re-issued. This is what Bungie has done in the reissuing of Dreaming City and Moon weapons by introducing them with new perk options, some tied to specific dungeons. Yet, this still triggered pain points in players for a few reasons:
Players are unable to raise the infusion caps of existing weapons and armor that they have.
Due to (1), players having to re-grind for weapons and armor that they already have completely invalidates grind-time already invested.
Not all loot was reissued: loot that could be targeted via the Lectern of Enchantment was completely ignored. This leaves a lot of expansion weapons still sunset.
For weapons that were reintroduced, there is no guarantee that players will be able to obtain a roll as-good or better than their existing rolls.
Let us not forget the blaring issue here: Forsaken and Dreaming City loot was sunset just two (2) months ago, and the player base is now being asked to re-grind again for the sake of grinding.
Content Creator Fatigue and Unrest
In what appears to be a rare instance in Destiny's entire franchise history, the player base and content creators are more or less completely united on the feelings of sunsetting. The recent TWAB has functioned as a tipping point. While some do not care for or do not agree with content creators, they are still very important for a video game. Content creators were responsible for Among Us going from virtually no players to having hundreds of thousands on Steam alone, and millions when considering its other platforms. The truth is, content creators function effectively like a marketing engine for games. While they are playing a game they enjoy, they are also advertising the game to their audiences. Content creators largely do not play games they do not enjoy, and do not play games their audience does not enjoy. For the past two months now, many prominent content creators have taken to their respective platforms to discuss sunsetting, and with the exception of perhaps CammyCakes and a small handful of others, most have changed from being pro-sunsetting to indifferent or outright against it. These content creators collectively account for all areas of the game, as some focus on PvE, PvP, or both. Some were against it from the start and had to endure loads of "internet abuse" for putting their foot down so early. Here are some examples:
Fallout Plays - (Not much I can specifically link to here as he has not made a very opinionated video or tweet recently, but he has mentioned a few times on stream his frustration with not being able to infuse his previous Astral Horizon up to the new cap. Here is his Twitter instead.)
(If you know a content creator that has spoken recently about sunsetting, please let me know so I can add them to this list!)
Bonus: In Bungie's tweet for the TWAB, there is quite a bit of feedback about sunsetting and reissued loot. This should be a no-brainer: content creators actively criticizing the game is not a good look. Even worse are content creators announcing that they are taking breaks from Destiny for an indefinite amount of time, or outright quitting. This markets to their audiences that the game is not fun to play. Destiny should be a fun game.
Players Putting Down Destiny
Due to the introduction of sunsetting, it has fatigued players to the point that they have quit the game, indefinitely. Joe Blackburn made a point in his "Rewards" TWAB post to the effect of wanting to make every season a good season to get started in Destiny. I feel that this goal was already partially achieved through the availability of viable seasonal loot, as well as the availability of targeted loot farms, such as Nightfall-specific loot (which is now sunset). Sunsetting has the opposite effect as intended, as any returning player will face the reality that their gear is no longer viable. Without sunsetting, they may have not had the newest gear, but their current gear could be used in the meantime. Sunsetting means that all old gear is obsolete, period. When Bungie raises the power floor next season, all gear sunset at the end of Season of Arrivals will likely not be viable even in the base Strike playlist, leaving only the Crucible and possibly the PvE portion of Gambit. Even targeted loot farms such as the Wrathborn Hunts are no longer appealing. It no longer makes logical sense to put any more time than absolutely necessary to obtain a weapon, because any additional time is additional waste through sunsetting. I can personally attest to this. I have given up on getting a Blast Battue with Spike Grenades, Clown Cartridge, and Chain Reaction. There is no point in me wasting time grinding for a perfect roll when the weapon will be sunset. I surely am not going to waste my time grinding a Blast Battue just to have it sunset and then reissued so that I can have the pleasure of grinding it again. Player fatigue will continue to build as seasons go on. Paul Tassi argued this point perfectly. Every single season will be about loss instead of gain. Season of Dawn weapons are about to head out the door. Will these weapons be reissued two months later with the expectation that players grind them again? How about Season of the Worthy? Seventh Seraph weapons are some of the sleekest looking in the game and work well with shaders. They are also an integral component of the ecosystem of Warmind Cells. Will these weapons be sunset? Hopefully sunsetting will be reversed by then. We are now two seasons into sunsetting in its current state. Seven months and counting. The feedback is immense and the damage it is causing to the game is becoming irreparable with players permanently quitting and content creators seriously considering whether they should abandon ship and move on to something else. Bungie, for once I believe you need to actually listen to the community instead of simply hearing. Sunsetting, while may have made logical sense in some respects, has been a complete and utter failure in implementation. It is time to revert sunsetting and return to the drawing board. Try something else. This is not the way. It really feels like the game is collapsing in on itself, like a black hole. As a person who really got hooked on this game in August 2020, it is a horrible sight to see.
Addendum
I am amazed and truly grateful for all the feedback and attention given to this post. It is my hope that this catches the attention of the community managers Cozmo23 and dmg04, as it provides yet another hub of community and content creator feedback. I spent my entire morning reading all of your comments. There are simply too many stories of friends losing other friends and clanmates, one-by-one, due to the state that the game is in. Personally, I cannot even get friends to try the game in its current state. They refuse to touch it. Sunsetting has scared new players away. It is my hope that this is the turning point for Bungie. For users visiting from/allwho are not familiar with the game:
Sunsetting is a term used to describe the level-capping (levels being called power) of gear inside of Destiny. Since gear can only be infused (brought up) to a certain level, it will reach a point where it is no longer useful in end-game activities, or activities period.
Attempting to use a capped weapon will cause damage dealt to enemies to be significantly lower.
Attempting to use a capped armor piece will cause damage received from enemies to be significantly higher.
For users who think that I should have written more about the community and less about content creators: Got you covered. This post has a section on content creators because it seems that content creators and a majority of the community are seemingly unified on this one issue, unseen since Curse of Osiris. I wrote the following a little over a month ago, in response to the "Rewards" TWAB by Joe Blackburn: Bungie, I really appreciate the “Rewards” update, but it seems that some community sentiments were completely missed A note about Bungie Forums: In the Destiny 2 forums, almost every post in the top ~10 is about sunsetting. Just wanted to include a shout-out to those folks as well!
Stardew Valley 1.5 is now available on console (Switch, PS4, and Xbox One) and on PC (Windows, macOS, and Linux)! Feel free to ask here if you have questions about the update. Remember to use >!spoiler here!< to mark spoilers (it'll appear like spoiler here). Please be aware that thread titles cannot be hidden by a spoiler tag and must be kept spoiler-free.
About the update
What changed in 1.5? Stardew Valley 1.5 adds split-screen multiplayer and lots of new content. For more info (including on console), see the PC announcement (spoiler-free summary) and PC release notes (detailed list including spoilers).
How do I download the update? The game should update automatically soon. To force an update check now:
PC: restart Steam or GOG Galaxy.
PS4: highlight the game on your home screen, press Options on your controller, and select Check for Update.
Switch: highlight the game, press +, select Software Update and then Via the Internet.
Xbox: go to "My Apps & Games", select the game, click the "more options" button, then select "Manage game & add-ons" and "updates".
When will 1.5 release on mobile? There's no announced release date for mobile yet, but they're working on it.
Bugs and known issues
Why don't I see the game in the EU PlayStation Store? The game was removed temporarily and they're working to restore it. See "Why was the game removed from the EU PlayStation Store?" in the pinned FAQs thread for the latest info.
How do I report a bug? On PC, make sure it's not a mod issue first (see modding FAQs below). On console (or if you've checked that it’s not a mod issue on PC), please report bugs in the official forums! See the forum's bug report guidelines for what to include when reporting an issue.
Common issues Please comment in the linked threads instead if you're affected!
Do I need a new save? Nope, older saves will update automatically and all new content is available without starting a new save, with some small exceptions:
When creating a new save, you can now set advanced options like randomized community center bundles. You can't enable these for an existing save without modding or save editing.
How does split-screen work? Split-screen multiplayer is a new feature in 1.5 which lets multiple people to play together on one device. See multiplayer on the wiki for more info, including how to start split-screen mode.
Are the Stone Owl and Strange Capsule more common now? Yep, they're much more likely to appear in Stardew Valley 1.5 (the previous rarity was a bug). See the Stone Owl and Strange Capsule wiki pages for more info.
How do I reach the new Ginger Island area? After completing the community center, Willy will send you a letter inviting you to an event on the beach. That reveals a broken boat you can repair, which will unlock access to the new area.
How do I unblock the new path north of the railroad? That leads to the summit, a late-game area unlocked once you reach a 100% perfection score.
Train stop allows to set limit of incoming trains.
Features
The continue button now respects the last type of game played (single player, MP host, MP client).
Added support to use blueprints, deconstruction planners, upgrade planners, and modded selection tools from the map view.
Hovering the alert notification will show arrows on the edge of the pointing to alert locations.
Rich text icon selector.
Newly unlocked recipes are highlighted until hovered.
Spidertron remotes now allow to add queue commands and a command to follow any entity.
Added vertical/horizontal blueprint flipping.
Transport belt drag building is locked into a line, can be turned off by an interface setting.
Ghosts can be fast replaced and rotated.
Ghost build can be used to fast replace non-ghost entities, which results in an upgrade order with (optionally) a direction change order.
Minor Features
When editing blueprint: Added a way to specify relative grid position for blueprint that is snapping to absolute grid. Blueprint preview rendering box is updated based on selected grid size and position.
Inventory transfer works on empty equipment grid slot the same as on empty inventory slot (moves all).
Equipment can be placed by moving.
Cursor replenishes when placing into the equipment grid the same way as when building in world.
Spidertron item shows its color.
Added a way to reset spidertron remote.
Spider tries to move legs away when they are blocking robots construction.
Power poles/underground belts built by dragging logic works also with ghost building.
Power pole ghosts show connections.
Power pole connections are saved in the blueprint. They still auto connect to other poles outside the blueprint.
Entities marked for deconstruction show the target upgrade.
Added tags, worker robots, rail signal states and recipes toggles into the settings to what show on the map.
Added support to use the add-stop and add-temporary-stop controls for the train you're driving in the map view.
Added hotkey (F10) to switch between viewed player in replay.
Added support to reset mod settings in the "failed to load mods" startup GUI.
Expanded undo to work with fast replace and upgrade planner.
Added unique technology icon for Advanced material processing 2 (Electric furnace).
Changed postprocessing effect in zoomed-to-world view.
Added detailed night lighting of entities.
Optimisations
Multithreaded belt update logic.
Overall small entity update time reduction + statistics of how much update time is taken by individual entities.
Balancing
Productivity module 1 decreases speed of the machine by 5% instead of 15%.
Productivity module 2 decreases speed of the machine by 10% instead of 15%.
Changes
the Close GUI key-binding (default value is "E") was renamed to Confirm Gui. It works the same as before for many cases (just closing the GUI), but in a lot of other cases, it works as confirm, which generally means the same as clicking the "green button".
Renamed clean-cursor to clear-cursor on all the relevant places (locale, key-binding name)
Equipment placing now uses the build key-binding instead of the cursor transfer. The default same key-binding is the same.
Changed maximum temperature of all fluids apart water and steam to be the same as the default.
Poles built by dragging are now actually build on the maximum connection distance from the last built pole instead of the previous logic that was working weird in a lot of corner cases.
Underground belt build by dragging now accept the existing piece you start building on as part of the dragging logic.
Removed the (+/-) buttons for logistic requests, instead they expand dynamically when something is put in the last line.
Wave defense can now only be won by launching a rocket.
Invalid names of icons in preview icons of blueprint tools now load as unknowns instead of canceling the import string process for that item. more
Fluids in train circuit logic treat summed < 1 fluid values as 1 instead of 0.
Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
Invalid rail signals output no values into circuit network.
Added a confirmation message when loading saves with removed mods or changed mod settings.
The cut tool now properly includes trains. It showed trains in the selection preview, but ignored them.
Added alternate control locales for keyboard and mouse scroll control binds. more
Disabled loading of saves before 0.18.0 version (You can use 1.0 to load older saves and re-save them).
Adjusted the artillery turret collision box so it is possible to squeak through.
Removed the 'Rocket silos stats' GUI.
Arithmetic combinator 'Each' signal can now be used in either left or right parameter.
Gui
Added unique icons for technology effects.
Added list of affected entities to the technology effect tooltips.
Menu background now features various factory simulations instead of a static picture.
When entering vehicle, the vehicle window is shown next to the character gun window, instead of replacing it.
Moved the charactevehicle gun window to the left of the quickbar.
Removed the "Character" tab from the character window.
Changed the flat character screen option to be defaulted to true.
Added held stack item slot for inserter window.
Improved the tips and tricks window: it contains index, search and allows interactive text tags to be used.
Added search to loading/saving, settings, shortcuts selection, multiplayer host settings windows and rename stop.
Moved the ammo/used-up/health indicator of items down, so it is not obstructed by the number.
Added underline for hyperlinks.
Personal request button have custom text + red diode when it is out of network or when the personal requests are turned off.
Logistic/Trash request buttons show only one number when the trash and request count is the same.
Train elapsed time condition has confirmation button and only updates the time when confirmed.
Fixed styles for: browse games GUI, host game settings, opened character and select upgrade slot.
Tabbing into a textfield selects the text.
Removed tiles stay in the list of components in the blueprint setup GUI with 0, the same way as entities, so they can be easily enabled.
Added minimum/maximum temperature and heat capacity info to the fluid tooltip.
Added usage instruction to capsules/fish.
Fixed fish tooltip so it shows consumption/healing instead of shooting/damage.
Sounds
Added blueprint building sound.
Added undo sound.
Added sound for rail planner activation.
Added sound for copy/paste.
Added sound for opening items and armor.
Added sound for selection start and selection finish. Related to blueprint tools.
Added sound for pipe to ground as per the pipe.
Added sound effects and a specific music track to the main menu.
Assembling Machine 2 and 3 made less noisy
Robot repair reworked to sound more high tech
Removed dead space at the end of some sounds which may have stopped sounds playing
Ghost rail building now has the ghost building sound
Lowered volume on game won and lost sounds
Assembling Machine 2 and 3 made less noisy.
Robot repair reworked to sound more high tech.
Removed dead space at the end of some sounds which may have stopped sounds playing.
Ghost rail building now has the ghost building sound.
Lowered volume on game won and lost sounds.
Bugfixes
Fixed that copying the spider in the map editor while it had equipment crashed the game. more
Fixed a crash when trying to use different weapons in the spider. more
Fixed a crash when reading/writing blueprint icons through the Lua API in some cases. more
Fixed a crash when importing blueprint books in some cases. more
Fixed that the spidertron would still be marked as moving when it wasn't resulting in the 'enable logistics while moving' option not working. more
Fixed splitter behaviour when putting to it directly and it has the priority output blocked. more
Fixed that spidertron descriptions didn't show the custom name. more
Fixed building curved rails with damaged rails could duplicate rails. more
Fixed logistic request slot highlighting when they're changed through circuit connections. more
Fixed a game freeze when empty unit groups are told to build bases. more
Fixed LuaTrain::path_end_stop would return nil when train had path extended due to waypoint.
Fixed the spidertron preview box.
Fixed that the blueprint book preview disappeared after editing it.
Fixed that spidertron and its remote weren't swappable.
Fixed that players could be stuck in walls when building them.
Removed the possibility to specify alpha when changing player color by command.
Fixed LuaInventory::find_empty_stack would return only filtered stacks when filter is provided. more
Fixed that blueprint library slots padding was too big.
Fixed that some items didn't render properly in the world. Specifically blueprint like items, spidertrons and spider remotes. more
Fixed a crash when a modded fast train goes through junction occupied by another train. more
Fixed replay desync when existing save is given to a server which promotes or demotes a player based on its own admin list. more
Fixed train GUI instructions for translations that are long. more
Fixed interaction with the delete button in the blueprint setup. more
Fixed that map preview in the train window wasn't squashing its size when needed. more
Fixed that force-building blueprint from the blueprint library on top of an existing electric pole triggered wire removal instead of blueprint building. more
Fixed that the map editor spawn-items GUI didn't work with chat rich text. more
Fixed that deconstruction planners and upgrade planners wouldn't show the logistic overlay when used from the blueprint library. more
Fixed that rebinding rotate to middle mouse button caused conflicts when trying to rotate while modifiers were pressed. more
Fixed on_gui_switch_state_changed was not fired for custom switch elements in some cases. more
Fixed that entities were selected under the GUI on the right side.
Fixed that the key to activate tooltips didn't work outside game, or when the game was stopped.
Fixed Team production script error when building before any round starts. more
Fixed Wave defense error message would error due to trying to concatenate a nil variable. more
Fixed that it was possible to stay invulnerable after the crash site cutscene. more
Fixed train mini-tutorial script errors due to missing entity prototypes. more
Fixed tightspot script error when trying to restore invalid entities. more
Fixed that bonus research production could add progress even if no research could be done. more
Fixed that game.server_save() was able to write to locations outside the saves folder. more
Fixed that technology tooltip in the lab GUI wouldn't update when research changed. more
Fixed a bad message when using the permissions command. more
Fixed lights near right or bottom edge of the screen would render twice sometimes. more
Fixed that setting style properties on LuaGuiElements didn't work correctly for some widget types. more
Fixed that rails didn't have the building smoke.
Fixed that modded locomotives with void energy sources and equipment grids wouldn't show the grid in the GUI. more
Fixed that modded productivity bonuses in tooltips didn't always show everything. more
Fixed that unit groups could get stuck in the gathering phase. more
Fixed that negative damage stickers didn't work. more
Fixed that selection tool type items marked as mod-openable didn't work correctly in the quickbar. more
Fixed that train would not repath when possible due to being in chain signal section. more
Fixed GeneratorPrototype::scale_fluid_usage would cause non-linear scaling of fluid consumption based on energy demand. more
Fixed crash when storage tank was defined with too small fluid flow sprite with low priority and ended up streamed. more
Fixed rotating assembling machines with heat and fluid connections. more
Fixed that it was possible to hold ghost building + blueprint from the library at the same time. more
Fixed crash related to being possible to insert blueprint for re-assignment into the blueprint library. more
Fixed that previous technology key-binding focused search in the blueprint library. more
Fixed that ghosts created by destroying entities weren't upgradeable. more
Fixed that kick & ban commands broke replays. more
Fixed that spidertron would stretch its leg way too much in some special situations. more
Fixed offshore pump underwater layer being drawn over landfill tiles sometimes. more
Fixed decimal textfield would not take decimal point as input when selection would make it valid input. more
Fixed that train could get stuck within chain signal section when exit signal is requested to close by circuit network and train is forced to repath. more
Fixed that train would not immediately reserve signals in chain signal section after repath when there are no signals within braking distance.
Fixed that wrong slider position when requesting items in some cases. more
Fixed that rocket silo without fixed_recipe didn't save its recipe in the blueprint. more
Fixed that the total-raw list in the recipe tooltip for some translations. more
Fixed glitching sound loops: steam turbine and electric furnace. more
Fixed changing dawn property of a surface would create visual glitch in day-night cycle. more
Fixed misleading tooltip for disabled shortcut bar items. more
Fixed crash when organizing sprites into atlases when using "not-compressed" sprite flag. more
Fixed pipe-to-ground working sound would ignore flow rate. more
Fixed crash when calling take_screenshot with very small resolution values. more
Fixed that setting fluid wagon fluid through the Lua API didn't update the train inactivity value. more
Fixed various issues related to entities leaving gaps when building too fast.
Fixed a crash when setting specific fluids in the infinity pipe GUI. more
Fixed that the admin GUI didn't live-update the whitelisted field. more
Fixed crash related to migrating circuit network entities while loading the blueprint library. more
Fixed that artillery would keep shooting at something when it moved out of range. more
Fixed softlock in tutorial if the player took the iron plates too quickly. more
Fixed missing blueprint components scroll bar when there is a lot of components. more
Modding
New item flag "spawnable", every item has to have that flag to be creatable through the shortcuts directly. more
Renamed create-blueprint-item shortcut action to spawn-item and item_to_create to item_to_spawn.
Increased the total number of collision masks from 14 to 55. See the lua-api collision mask concepts page for which layers the game doesn't actively use.
Changed collision mask 'layer-11' to 'rail-layer'.
Changed collision mask 'layer-12' to 'transport-belt-layer'.
Changed loader to only connect to the front belt, not from side. This is to fix internal problems related to modded loaders with custom sizes and side loading of it.
Implemented NoiseExpressions::fromPropertyTree for the "offset-points" noise expression function.
Removed rocket silo rocket prototype property "result_items" because it did nothing.
Added draw_as_light and draw_as_glow property to sprite definitions. draw_as_shadow, draw_as_light and draw_as_glow are mutually exclusive and draw_as_shadow takes precedence.
Unified laser and beam related ammo categories to just "laser" and "beam".
Renamed technology "laser-turret-speed"->"laser-shooting-speed", it now affects both robots and laser turrets.
Removed the "auto-character-logistic-trash-slots" modifier and forceDataValues. The auto trash are now always enabled when any trash slots present.
Added direction to SimpleEntityWithOwner and SimpleEntityWithForce.
Constrained collision_box and collision_mask of transport belt connectable prototypes so it is not possible to build the entities in overlapping positions. more
Added optional draw_fluid_icon_override boolean to pipe to ground prototypes. Causes fluid icon to be drawn, ignoring the usual pair requirement.
Added fluid turret prototype properties 'enough_fuel_indicator_light' and 'not_enough_fuel_indicator_light'.
Added locomotive and car prototype properties 'front_light_pictures' and 'darkness_to_render_light_animation'.
Renamed logistic-container prototype property 'logistic_slots_count' to 'max_logistic_slots'.
The data stage files are no longer divided into demo and non-demo. This means the files with the demo- prefix were either merged into files without the prefix and/or the prefix was removed from the file name.
Scripting
Renamed the clean_cursor method to clear_cursor.
Renamed on_put_item to on_pre_build, as it is much more precise name for that event. It fires when anything is used for building: item, blueprint, blueprint record or ghost cursor.
Changed 'control_behavior.parameters.parameters' to just 'control_behavior.parameters' for LuaDeciderCombinatorControlBehavior, LuaConstantCombinatorControlBehavior, and LuaArithmeticCombinatorControlBehavior.
Changed LuaItemStack::active_index to return nil if the blueprint book inventory has zero slots. more
Changed LuaItemStack::count to return 0 instead of failing when the stack is empty.
Changed LuaControl for players in cutscenes so the character is still usable.
Changed on_player_cancelled_crafting 'cancel_count' to report the exact number of crafts cancelled.
Decoupled deactivation by script and deactivation by circuit network.
mod-gui.lua no longer defines 'mod_gui' as a global variable, it is now only available when required: local mod_gui = require("mod-gui")
Made LuaEntity::speed read work with spider-vehicle.
Made LuaEntityPrototype::guns read work for spider-vehicle.
[Video Games/Rollercoaster Tycoon] Theme Park Studio: How a developer set exceedingly high expectations and failed to meet them
Tl;dr: fans of a video game are excited about the release of what could be the spiritual successor of their video game. Said developer makes very bold promises and obviously fails to deliver, finally releasing a very disappointing game and alienating most of the community. I recently stumbled upon this subreddit; I've enjoyed reading most of the posts here and figured I had a few stories to share as well. From 2012 to about 2018, I was active (though with intermittent breaks) in a community of Rollercoaster Tycoon 3 players. This was a small community, with no more than a few hundred active members at its heyday and only a few people active now. Despite its small size, there were definitely a few memorable instances of drama. This is one of those stories; it actually involved another game called Theme Park Studio, which – as you may expect from the title – was not what it promised to be. Background Rollercoaster Tycoon 3 was released in October 2004, developed by Frontier and published by Atari. It was primarily a theme park management game, where players have to earn money and keep guests happy in a theme park by constructing and maintaining rides, shops, paths, scenery and more. There was also a sandbox mode that allowed players to build without any monetary restrictions. A small but active community set out to build roller coasters and theme parks (and occasionally completely different projects) in this sandbox mode and share their results online. While the game was good for its time and viewed positively by many, it did have some downsides. Firstly, the game used a grid: when placing rides and scenery, you were confined to this grid and had little freedom to place things where you want. Secondly, the roller coaster construction system was limited compared to similar games, and as a result most roller coasters were hardly very smooth. Thirdly, the game was poorly optimized. As an example: the game had a day-night cycle, but the game was basically unplayable at night, so people set the game to only daytime. Over time, people became more and more ambitious in their projects, and these problems became more apparent. As a solution, lots of custom content (akin to mods in other games) was made by members of the community: custom scenery objects, custom rides and even custom roller coaster tracks. These objects were much more versatile and looked much better than most in-game content. As a result, people almost exclusively used custom content to build their projects. Combined with some smart picture and video editing, almost nothing was still recognizable from the original game. While custom content brought a whole new level of versatility and arguably kept the community running for a long time, the aforementioned problems still persisted. Because the game was being pushed to its limits, people were wondering when a sequel was coming. By 2012, there was no word yet by Atari on a potential sequel, and many similar games from other video game publishers had failed to offer any meaningful improvement to Rollercoaster Tycoon 3. However, this was soon to change. The spiritual successor Enter Pantera Entertainment, a small, unknown video game publisher and developer. In November 2012, they posted a trailer to Theme Park Studio, which presented itself as a theme park building tool. Unlike Rollercoaster Tycoon 3, which had a focus on park management, the focus was on building attractive theme parks and rides. Many of the aforementioned issues were solved in this game: there was no grid-based system that dictated where you had to build, roller coasters could be constructed with much more freedom, and the graphics looked more modern. One major feature was the ability to import custom content. Obviously this was also possible in Rollercoaster Tycoon 3, but only using third-party software. That the developers were now anticipating for this was a good sign. The community was generally excited about Theme Park Studio: it looked to be the spiritual successor to Rollercoaster Tycoon 3. The staff from Pantera would even visit the forums (at the time, most of the community was active through online messaging boards) and would happily provide updates, answer questions and take suggestions. This left a good impression with most of the community. Over the coming months, more and more promises were being made on new features and huge amounts of content. The game was looking to become a very ambitious project. Now, it would later be discovered that little development had actually been done on the game: the trailer had really only showed footage from Pantera’s earlier title, Hyper Rails. Nevertheless, the release date was set for summer 2013, and the community was still optimistic for a long time. In April 2013, a Kickstarter campaign was set up. For the uninitiated, Kickstarter allows for developers to source crowdfunding for a project. Developers set a goal and have a set time to achieve that goal. People can ‘back’ a project by donate towards that goal, and in return receive rewards based on the amount they donated. Money only goes towards the project if that goal is actually reached; otherwise the ‘backers’ receive their money back. Well, Pantera set a goal of $80.000 for Theme Park Studio, to be fulfilled within a month. Backer rewards were ambitious: lower amounts would get you the game for free, both a physical and digital copy, and perhaps some merchandise, while those who backed larger amounts were allowed to suggest or design certain rides for the game, and the highest-tier backers (think $500 or more, which only a few people donated) would get you an invitation to a big release party. Now, keep these rewards in mind, as they’ll become important later on. It took a while and people feared the goal wouldn’t be met, but thanks to enough promotion and a few generous donations, about $100.000 was raised, and the goal was met. Despite Pantera’s ambitious promises, the community was optimistic. Some high-standing members of the community were even assisting in the development of the game and were offering their custom content – made for Rollercoaster Tycoon 3 – to be used in Theme Park Studio. Unfortunately, as we would later discover, this hard work would never really pay off. Early access The Kickstarter campaign offered a release date of September 2013. As time went on, it became very apparent that this was unachievable. The game was delayed several times; first to later in 2013, then to April 2014. Finally, they announced that instead of waiting for the complete game, Theme Park Studio would enter Early Access on Steam in February 2014. Early Access allows people to play a game before its full release. People can play the game and offer feedback to the developers, who can use this feedback to improve the game and add new content in free updates to the players. In this case, that would mean that Theme Park Studio would first release as a basic theme park builder, and that other features, such as new rides and the custom content importer would be added later. Early Access is an example of something that works well on paper, but is often butchered in practice. When done well, Early Access is a win-win situation: players don’t have to wait to play the game but can get involved in its development, and developers will receive money which they can use to fund the rest of the development. Unfortunately, it is rarely done well, and there are many games released through Early Access that are flat-out unplayable or clearly unfinished. Similarly, many games never leave Early Access or only leave many years later, because developers have little incentive to improve and complete a game they’ve already received money for. Well, Theme Park Studio would turn out to fit the latter category. Upon release, the game was... disappointing. Most notable was the lack of ability to build roller coasters: players could only build flat rides (simple rides such as a merry-go-round or a Ferris wheel). The game was also poorly optimized and didn’t look particularly great. Still, many people called for the community to be patient and wait for new updates to come: Pantera had provided a route map for the implementation of further updates to provide some perspective. This implementation was generally very slow. For example, the ability to build roller coasters – a rather essential part of a theme park construction tool - didn’t come until August that year; even then, people weren’t happy about it, as it was unintuitive and difficult to use, and many considered it hardly an improvement from Rollercoaster Tycoon 3. The community slowly grew divided. A sizeable group defended Theme Park Studio and called for people to be patient, but a growing group had become very critical of the game and its developers. However, besides lacking updates and producing a game of low quality, there were other glaring issues as well. Pantera loses approval Now, remember the aforementioned Kickstarter rewards? As time went on, it became increasingly clear that many of these rewards would never be released. Many people complained about not receiving digital access to the game once it was released through Early Access, despite promises from Pantera – and that was the easiest reward for them to fulfil. Even to this day, some people are yet to receive digital access. People were also losing hope about higher-tier rewards, such as physical copies of the game, merchandise and the release party. Probably the most controversial reward tiers were those that allowed backers to design rides, however. More than 100 people had pledged enough money to have a ride suggestion implemented into the game. It turned out, however, that many of these suggestions would never see the light of day. On the forums, people complained about their suggestions being rejected, while some received no response from Pantera. When eventually an update was released that was supposed to contain rides suggested by backers, people noted that way fewer rides were added than that there were backers. I don’t remember the exact numbers, but I think no more than 10% saw their rides actually published in-game. Now, resentment grew towards Pantera for failing to uphold their end of the bargain and releasing an unfinished, low-quality game. By this time, there was also not much left of the actively involved, feedback-taking staff that represented the game when it was first announced: the developer became notorious for failing to take and accept constructive criticism. Many people had their posts removed and accounts banned from the official Theme Park Studio forum for speaking out against the developer. Another absurd rule on their forums was their stance on ‘dark rides’, mainly indoor rides based around creating an atmosphere above being thrilling, such as a haunted house. As the name suggests, many dark rides are dark: the atmosphere is creepy or scary, and many horror themes are used. Well, the forum banned the posting of rides containing demonic themes or otherwise being ‘sacrilegious’, effectively meaning most dark rides. This pissed off the community, as quite a few people made dark rides and this was seen as infringement on their creativity. It also spawned a series of memes on rides that were “too dark and sinister for Theme Park Studio”. Another questionable decision by the development team was to add VR support; while becoming the only theme park building or management game to have it, it was generally criticised because it would add very little to the game and so many other aspects of the game needed much more working on. I’m sure there were other decisions made by Pantera that received significant backlash from the community, but these I remember best. The aftermath Over time, interest in Theme Park Studio faded away and people generally gave up hope that they would ever receive their Kickstarter rewards. There were still a few avid supporters of the game, but the broken promises, slow progress, disappointing results and bad PR meant most people in the community had changed their stance over the years. The game was forgotten and slowly faded into irrelevance. There was no real way for backers to get their money back or otherwise hold Pantera accountable for the unfulfilled promises, an issue that other failed Kickstarter campaigns unfortunately also have. Amazingly, some of the backers reported actually receiving a physical copy of the game, albeit five or six years after the initial Kickstarter campaign, but similarly there are still people waiting for their rewards to this date. Theme Park Studio was finally released in December 2016, after many years in development. It released without much fanfare and definitely without a release party that backers had paid hundreds, sometimes even thousands of dollars for; many people didn’t even notice it had left Early Access. The game never took off and its reviews on Steam are mostly negative. The entire fiasco made people much more sceptical of other new games: from 2014 onwards, many other theme park simulation games were announced and released, but people were much more cautiously optimistic about these games (and rightfully so; many of them failed, but those are stories for another time). Eventually, the true spiritual successor to Rollercoaster Tycoon 3 was released: Planet Coaster, developed by Frontier (the original developers of Rollercoaster Tycoon 3). It was released in November 2016, prompting some to think that the definitive release of Theme Park Studio only weeks later was a hasty attempt to piggyback off of that success. It did almost everything Theme Park Studio promised and offered the possibility to build much more detailed and complex rides. Over time, many people who played Rollercoaster Tycoon 3 switched over to Planet Coaster because of the vast improvements. People generally forgot about Theme Park Studio, and many people wanted to leave it in the past. It’s hard to find many of the original forum posts on the topic. RCTLounge, one of the major forums on the topic, was closed in 2016 due to inactivity. In 2018, Shyguy’s World, another forum on the topic, actually removed the Theme Park Studios board and deleted all posts to forget about the ‘dark and sinister’ affair. As the forum’s owner said: “The first rule of Theme Park Studio... you do not talk about Theme Park Studio”. The official Theme Park Studios forums are also down and the website is vastly outdated. Most of this post was sourced by memories, the Wayback machine and the few threads I could still find. Many people agreed that Pantera was probably a well-intentioned company that had simply bitten off more than they could chew. Clearly they had vastly underestimated the difficulty of this project and lost any drive to complete the project as it went on and support disappeared. Nevertheless, all the drama resulted in a bitter aftertaste for many people and changed people’s outlooks on the future releases of similar games.
Lessons I learnt the long/hard way, so you don't have to.
Update Thank you for all the comments below. I've tried to include as many tips and fail safes you have mentioned, in this post. I do recommend people read the comments as I may have missed some. Firstly, thank you to this excellent community my PC is now built and working (pics to come in another post). I thought here are some lessons I learnt in building the PC, researching and other bits I thought would be worth sharing, as a lot of this I never had even heard about. Some will be obvious and others less so. I should note, that I'm not a pro or someone who does this regularly, just someone who spent a while reading around, so feel free to correct/highlight any mistakes, and I'll try to update the post. The descriptions, aren't really meant to be a full lesson about each part and will be lacking a lot of detail, but are more a jumping board for further reading if anyone is interested. For full information on building a PC I highly recommend looking around on YouTube and other sources. If I get anything wrong, please correct me and I'll update. On Monitors:
Freesync vs Gsync. For simplicity, both these technologies aim to match performance on screen with your GPU. Freesync works with Radeon, GSync with NVidia (although some Freesync monitors will be GSync compatible, likewise for the otherway around). It's complicated and due to changes in the standards over the years it can vary from monitor to monitor. Make sure to do research on the specific monitor you're wanting to get/have. If you are buying a new monitor keep this in mind. https://www.viewsonic.com/library/entertainment/g-sync-vs-free-sync-explainedUpdateAccording to comments freesync monitors will almost always work with Nvidia. As always, do read around about it.
Windows by default is set to have a refresh rate of 60Hz, if you have a higher spec monitor you can change this to match your monitor in "Advanced Display settings".
Your motherboard will prefer your dual channel RAM to be in specific slots. I had an issue where I couldn't get the maximum performance of my RAM which I had placed in slots 1 and 3, but the moment I put them in 2 and 4 it worked perfectly. Check your motherboard manual.
Enable XMP in Bios (This might also be called DOCP or A-XMP). This will vary between motherboards, but if you don't your 3200MHz ram is likely running a lot slower. In my build, XMP wouldn't work till I put the RAM in the correct channels, hope this saves someone the hours I spent finding this out ;) Update You can use Task manager to verify you have done this correctly. 3b. Someone pointed this out XMP may void your CPU's processor (https://community.amd.com/t5/processors/xmp-profile-ram-3200-mhz-and-amd-warranty-policy-for-ryzen/td-p/145798) (https://community.intel.com/t5/Processors/XMP-Warranty-void/td-p/1196241). If anyone knows any more, please message me directly so I can add the details. This was mentioned by someone in the comments and I would rather pass the information and ask you to do your own checking as well.
When picking RAM, frequency matters, but so does CAS Latency. You want high frequency but low CAS (CL) latency. I'd recommend doing more reading about it, if you want to know more I'd recommend doing some more reading, but the "true latency" can be calculated as TL = CL * 2000/Freq. E.g. CL 18 3600Mhz Ram has a TL of 10ns. Update Someone who actually knows what they are talking about found point (4) confusing if not perhaps misguided and I recommend you read their post here (https://www.reddit.com/buildapc/comments/kis9r5/lessons_i_learnt_the_longhard_way_so_you_dont/ggtdudd?utm_source=share&utm_medium=web2x&context=3)
Ensure the speed of the RAM is compatible with the board you are looking to purchase (or visa versa).
Motherboards will have Qualified Vendor Lists, listing RAM they have tested and certified to work. This may be worth looking at. Just because your RAM isn't on the list doesn't mean it won't work, or won't overclock, it just means it hasn't been certified to, so do take this into consideration. (I found this in my build, while it was from Crucial and some Crucial RAM was on the QVL, mine wasn't. Thankfully it was fine.)
Motherboards
Newer processors (e.g. at time of writing many AMD motherboards require a bios update for the 5000 series AMD CPU) may require you to install a new BIOS before they can be detected. Not all motherboards can have their bios updated without a CPU installed. When shopping for your motherboard looking to see if it does USB Bios flashback should be considered. This was completely new to me and glad I learnt it in time.*Addition* Newer motherboards don't require bios updates and so won't need this feature, though you will have to check.
Different mother boards are compatible with different CPUs, pick your CPU first
CPU coolers may need different mountings depending on the CPU. When picking your cooler keep this in mind, you may need to ensure there is an adaptor. Additions from the comments
Not all mother boards have connectors for front IO USB-C. If this is important to you and part of your case, it's worth looking into.
Using an M.2 usually disables some of your SATA ports. If you are planning on using all your SATA ports, make sure to check to see if this happens and how it happens on your chosen mother board.
Some motherboards are built with Debug LEDs now that will help you diagnose problems.
Some CPU's have integrated graphics. If you don't want to buy a dedicated graphics card, you need to purchase one of these CPU's. You then plug your monitor into the motherboard.
Make sure all your components are compatible. PC Part Picker (https://pcpartpicker.com/) is generally pretty good at this. If uncertain, this is a wonderful community to ask.
Power supply
PC Part Picker gives you a good idea as to how much power your system will need, if not check the graphics card you intend to buy. Not all machines need a 1000W behemoth. Picking the right one will save you money
Make sure your PSU fits in your case. I bought an ATX PSU, then decided on the 011 Dynamic Mini case, only realise it needed a SFX (smaller) PSU. I ended up going for a different case. Likewise an SFX PSU may not have the cable length you need or fit as snuggly in an ATX case (source: comments section)
Ninite (https://ninite.com/) Is an easy way to download all the basic programs one tends to install onto a fresh Windows install, without having to go to 10-15 websites. E.g. you can select to install Chrome, Zoom, Steam, OpenOffice all from one installer. If you keep the install, it can also be re-run to update all the software in one swoop.
Chocolatey (https://chocolatey.org/) A powerful command line way to install and upgrade software.
Storage
M2 drives can be SATA or NVMe, NVMe is faster. (M2 drives are generally plugged directly into the mother board, for anyone who until recently was using a hard disk drive and considered SSDs "fancy")
If your case has bottom intake or exhaust vents, don't put it directly on carpet, as it can block the air flow. (Yup....I did need to be told this ^_^, my previous computer just didn't have any bottom intake, hell it hardly had any intake).
Make sure your mother board, PSU, GPU and all your components fit in the case. This is particularly worth noting if you are going for a micro ATX or a ITX case. Worth noting is to remember to include fans + GPU length, any additional length caused by radiators (if you water cool), the size of your CPU cooler (if you air cool) Additions from the comments
When considering your case, if you are water cooling, "Room for 2x 140mm fans does not always mean room for a radiator as well". Make sure to double check the clearance. Measure twice buy once.
Advice on building (Notes and horror stories from the comments) 1. Many new coolers come with pre-applied thermal paste. If yours doesn't don't forget to apply it, to the CPU (See videos by people with more experience/knowledge than me on what to do). 2. Remember your mother board I/O shield (advice from the comments about making sure to put it in before you install the motherboard, mine came with it attached). 3. Make sure the CPU is correctly installed before you clasp it down. 4. If your motherboard has two slots to install a GPU. One of them (normally the top) will provide better performance. Make sure to use the correct one. 5. Make sure your CPU cooler doesn't block a RAM slot. In making my PC the AMD wraith has a notch on one side with the AMD logo, thankfully I put the RAM in first, so I swiftly learnt that I had to rotate the cooler 180 degrees to get it to fit. 6. If you can avoid it, do not build your computer on carpet (and do not stand on carpet when building) and be aware of static when building. If this is your first build, do some reading around this. Wear a static bracelet and attach it to something grounded. 7. Remember if you have a dedicated graphics card. Plug your monitor into the graphics card, not the motherboard. 8. If you are installing fans, make sure they are in the correct direction. 9. When playing the radiator of your AIO (if you are using one) make sure part of it is higher than the pump (https://www.youtube.com/watch?v=BbGomv195sk) 10. It's often worth the time to read the motherboard manual. 11. This may sound silly, but cables and the sockets on the PSU are often labelled. Be aware of this, it will help you in the build. More subjective advice
I've been recommend by numerous people to go for Gold+ PSUs, with often being stated that while its more efficient, it will also be better made. Your budget may dictate otherwise. If you look through the comments you will frequently find the advice "don't cheap out on the PSU and go for at least Gold"
For most users if your CPU comes with a stock cooler. It will be good enough. You can always change it later. If your planning to overclock, you likely know more than me, so feel free to ignore. Update According to the comments, AMD stock coolers tend to be considered good enough, Intel, not so much.
A LOT of people below have said "Do not mix cables from different PSU manufacturers." as they are not universal. I don't know anything about this, so do some additional reading if you are considering doing so. Update From further comments this is something to take serious. Update from further comments, the word of advice is "Do your research before using cables not supplied with the PSU you are using."
Further notes from the comments: Below are points I've read in the comments that might be worth drawing to people attention. Please read around the topic if it applies to you. 1. One person has said XMP causes their Oculus Rift to do weird things. Hope this helps some people. Addition I recommend reading the comments, as many people have put in their own tips/horror stories ;) Take care all and Merry Christmas.
I have a low end laptop and AimLab is on my HDD and EVERY SINGLE DAY there's a new 50-60mb update without which i cannot play the game, even tho my internet is fast and the download happens in seconds my HDD is slow and so the update itself takes an hr to happen. Usually i just want to get on gridshot for 10mins and switch to valorant but because EVERY SINGLE DAY there's an update im not able to do this. Why can't we have an option to play aimlab without updating it every day its not like there is a lot to change in aimlab everyday also why can't the update happen in game instead of in steam so that I can actually play the game as it updates in the background. Honestly I think im just gonna uninstall the game, there is no point if i can't just open the game and warm up for 5mins if there is an update which takes an hr for me everyday.
Source: https://www.bungie.net/en/News/Article/49751 This week at Bungie, we’re beginning our descent to Europa. Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination. Video Link Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months. Image Linkimgur All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you.
It’s All in the Patch
Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10. Archives Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome. Image Linkimgur Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids. Image Linkimgur In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence. Now, let's move on to some traditional patch notes... Crucible
Trials of Osiris
Trials of Osiris Power level requirement increased to 1210.
Added ADEPT weapons and weapon mods to Flawless chest rewards.
Additional information here (link TWAB).
Maps
Added physics blockers to some out-of-bounds areas on Altar of Flame.
Added physics blockers to some out-of-bounds areas on Exodus Blue.
Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity
Login screens now have a dark background.
Updated the full-screen menus to have a dark background style.
Player waypoints now display Season Rank, HUD waypoints.
Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
Character screen visuals updated depending on player choice between Light and Dark.
Character Creation
Changed selection from "Male" & "Female" to "Masculine" & "Feminine."
Guardian head and hair models have been replaced with improved versions.
Several color swatches have been changed to better represent the applied color.
Player’s previous head selections are still used.
Misc
Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview
Traveler's Chosen
Reduced muzzle flash intensity.
Point of the Stag
Increased Point of the Stag's Max Power Level to 1310.
Divinity
Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana's Vow).
Hunter Dodge
Increased Hunter's Dodge cooldown by a few seconds.
(E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
Anti-Champion Mods
Anti-barrier rounds will now penetrate Taken Phalanx shields.
All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance. We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire. [4k – SPICY RAMEN COUPONS] Image Linkimgur …and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!
Novembrrrrrrrrrrrrrrrrrrr
With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world. Image Linkimgur Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack! Cosmic Alignment (Available November 9 through December 4, 2020) Image Linkimgur Between Stars (Available November 9 through February 9, 2021) Image Linkimgur Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack) Image Linkimgur Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks.
Let’s Talk Maintenance and Pre-Loads
Image Linkimgur Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light. This is their report.
UPDATE 3.0.0.1 Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:
November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST on November 10.
November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.
For more information, please visit our Destiny Server and Update Status help article. BEYOND LIGHT PRE-LOAD Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform: PlayStation Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:
Navigating to Destiny 2
Pressing the “Options” button
And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here. PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS. Xbox Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here. PC Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here. STORAGE REQUIREMENTS Below are the updated storage requirements for Beyond Light: Platform |Destiny 2 Install Size |Storage Space Needed for Installation | |--|--|--|--|--|--|--|--|--| Xbox Series X|S|65.7 GB|65.7GB| PlayStation 5|70.78 GB|70.78 GB| PlayStation 4|70.78 GB|171.68 GB| Xbox One|65.7 GB|65.7 GB| PC|69.7 GB |186.2 GB** | ** PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB* *** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible * ** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB* DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns. Players should review our help articles on items being deprecated at the start of Year 4 and items being removed at the end of Season of Arrivals for more information on items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10. Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article. Seal |Title | |--|--|--|--|--|--|--|--|--| A Shadow Rises|Shadow| Reckoner|Reckoner| Black Armory|Blacksmith| Destinations|Wayfarer| Lore|Chronicler| Undying|Undying| Dawn|Savior| Almighty|Almighty| Arrivals|Forerunner| Moments of Triumph 2020|MMXX| BUNGIE REWARDS With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal. Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC).
Encore
Image Linkimgur Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week. Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table. Movie of the Week: Thanks, Taken! Video Link Movie of the Week: Festival of the Lost, Parting Shot Video Link Movie of the Week: Give ‘em a hand Video Link Movie of the Week: SEVENTH COLUMN!!! ...AND ANOTHER ONE! Video Link Movie of the Week: It isn’t over until it’s over
Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos. To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems. We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing. Stay hydrated. Be healthy. Treat yourself well. We’re almost there. See you starside. -dmg04
0. Make sure to have steam closed before you begin and just to be safe go into your downloads tab in steam, pause and delete the update for the game you want to play 1. Go into your steamapps folder, you should see a bunch of .ACF files labelled 'steammanifest_(the game id number here)' 2. One person suggested that you make a shortcut directly to the .exe of the game (in this case the game is ARK: Survival Evolved) and not open steam (which would force it to update). However, the game won't open when I do that. Is it possible AT ALL to launch a game without updating it in Steam? You can’t launch a Steam game without Steam running. However, you don’t need Steam to be open in the foreground, if you simply launch the .exe (or use a shortcut on your desktop) Steam will not launch it’s window, but will instead run in the background. I want to play Borderlands without updating because my internet is super slow ATM. I don't want to play online or anything I just want to play single player campaign. Restarting in offline mode doesn't work btw. Thanks. Steam allows some games to be started in offline mode, but before that, updating the steam app and the game to its latest version is mandatory. So, you won't have much luck in your cause. – DrFish Jul 1 '11 at 9:20 I can make that choice on Steam. If I can't have that on Origin games, I won't choose more games from there. Actually, I didn't. It was Amazon I bought from and they directed me to Origin for download. I have frequent internet disconnects, some last hours. That's why I want games I can play without needing the internet connection. Because 90% of the time steam basically makes you update a game, with most games it is impossible to play them without updating. There are a few games on steam you can play without updating (Halo MCC, Garry's mod) . You can check by clicking play and if it tries to update, then your game is not one of those. (and Skyrim.. and New Vegas) through Mod Organizer *without* Steam updating. i believe you need to make sure your Steam> Settings> Downloads are "not allowed" during game play. But if you launch the game through Mod Organizer, the game will not update even if Steam says the game requires an update. i've avoided updates before with this method Steam wrapped Now as Spotify has released wrapped 2020 i came up with a cool idea. What if Steam had a recap of the year, where it shows your most played games etc. I play a lot of games that can be modded and many mods tend to break games so I also spend a lot of time re-installing games. I have probably lost out 50-60 days of gaming in the last year due to having to wait for things to finish downloading.
How to:play steam games while downloading in steam - YouTube
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